LevelAreas
The LevelArea Feature makes it possible to have multiple pre-defined spots of your choice. That way you can kill Monsters in a large area and stay within desired range
Last updated
The LevelArea Feature makes it possible to have multiple pre-defined spots of your choice. That way you can kill Monsters in a large area and stay within desired range
Last updated
Explanation
Add a Name for this LevelArea
Select the Type (Radius or Polygon) and edit the corresponding Settings
Set the Level-Range the Character should be in to level in this area.
Add the Level Area
Difference between Radius and Polygon
A Radius is a simple circular shape with a defined distance from the current position where the player is standing. It is very easy to set an approximate level area with it but its impossible to set an exact area with it due to its predifined circular shape:
A Polygon can have any shape of form. We will visualize this in an example. We will also do this at the Aibatt region. In this example we want to only level within an area that has no obstacles or hills. So we want to only level in this area:
We will change the type to Polygon and move to the first point and click "Add point" and move to the second spot. On the map we can see that there is a blue dot now where we added the first point.
Now we will click "Add point again" and will see now there is a line drawn between the points:
We will continue it for all 9 points but we will see that the last point is not connected to the first one yet:
We will click the "Finish Polygon" Button now and the Polygon will automatically connect the last to the first point:
After finishing adding a LevelArea, regardless of wich type, you have to add it after editing so that its actually being used:
Real World example: Lets say we want to level from Level 1 to Level 10 automatically. In this case we will only use Radius as there is no need for a complex Polygon in this case.
So the plan is:
Level 1-2 = Aibatt
Level 2-4 = Mushpang
Level 4-6 = Burudeng
Level 6-8 = Pukepuke
Level 8-10 = Doridoma
Make sure to add all monsters you want to fight to the Entity list. If you only add Aibatt for example, there would not be any monsters found on the Muspang area.
Limitation: Currently its not possible to automatically travel continential, meaning from Flaris to Saint Morning for example.