Attacking Settings
These settings are very important, as they define relevant attacking behavior.
Last updated
These settings are very important, as they define relevant attacking behavior.
Last updated
We currently provide two different fighting modes. 1vs1 and Moonbeam:
The UI will change depending on which fighting mode you are selecting. Let's begin with the default fighting mode: 1vs1:
First of all, choose an Attacking Key or multiple ones, which will be the attacking motion OR/AND Sklill(s) of your choice. If you choose Skills, please make sure it doesn't have a cooldown or at least a really short one(it's recommended to adjust the Attack Delay according to your needs):
The Attack Delay determines how many miliseconds will be waited after each pressed attack key. We will keep it at 1000 in this example. You dont have to change it if you dont feel like the attacking key is sent in a too short interval.
The Kill Timeout determines after how many seconds the target should be killed. And if it was not killed within the given time, PoryBot will find another target. This can be useful especially if the targeted monster is stucking and/or unreachable:
The Moonbeam fighting mode works pretty similar to the 1vs1 fighting mode, but has some additional settings. It changes the attacking behavior to fit fighting using the Moonbeam skill of your Assist. Simply switch to the Moonbeam mode and the UI will automatically update:
Attack Delay and Kill Timeout work exactly as in 1vs1 fighting mode. But the Attacking Key is a single one, as we are talking about MoonBeam here. To use MoonBeam, simply define the Moonbeam Key and on which FBar it is located at(you can switch the Bar ingame by using the F1-F9 Keys):
At last, simply define the Moonbeam Cooldown and you are ready to go:
You may also enable the automatic use of Prevention, which can be very helpful: