Skill Settings
Contains various relevant AoE Bot settings related to Skill usage
Last updated
Contains various relevant AoE Bot settings related to Skill usage
Last updated
Set up your Skill Settings here to create your desired AoE style.
Note: The "F-Key Bar" determines the taskbar row you are using. There are 9 taskbar rows in the game, which can be switched by pressing the F1-F9 keys. You can set differents F-Key Bars for each Key, which makes it as flexible as possible.
For flexibility, you can optionally add a second Luring Attack Key which follows after the first one. This can be useful for various cases.
Make sure to use the Luring Skill with the highest cooldown at first! The Luring Skill with lowest cooldown should go into the second Luring Attack Key, as this will ensure that both Skills will get casted properly.
Next we are going to set up the Keys of the Skills we want to use during AoE (after luring).
We can add multiple Keys/Skills to the list which allows us to create a pattern of Skills during AoE. As for Skill Key, F-Bar and Skill Cooldown, it works the same as you did above with Luring Keys:
Choose the Skill Type, if the Skill you want to add requires a target, choose "Targetted Skill", if not choose "Non-Targetted Skill":
Use the "Add Skill"-Button to add the Skill to the list. You can also remove selected Skill in the list of clear it completely:
For AoE Fighting Keys as well, you should make sure to use the Skill with the highest cooldown at first in the list, followed by Skills with lower cooldowns.
Example: If you like to use three skills at once, you need to make sure to seperate them with cooldowns, even if the skill ingame does not have an actual cooldown on its own.
When using 3 skills, the first one should have i.E. 4000ms, the second 2000ms and the third for example 500ms. This will ensure skills are getting casted in this order as it will cast the first skill available in the list that has no cooldown running currently.
Firstly, set the Luring Attack Key(s). Those are the Skills your character will use to lure monsters. You can choose the Attack Motion or an attacking Skill of your choice. In this example, we will use Call of Fury of the Knight class:
Set the Attack Delay of the Luring Skill. This is the waiting time that determines after how many ms. the Skill is ready again to get used for Luring. We will set it on 5000ms(5 seconds) on this example, as there is a 5 seconds Cooldown on Call of Fury:
The second Luring Attack Key will be the Attack Motion on this example, with a cooldown of 1000ms(1 second):
On this simple example, we will use Power Swing with a Cooldown of 12000ms (12 seconds, as this is the actual Cooldown of the Skill) and Power Stomp: